Sound Engine: iMUSE

iMUSE (Interactive MUsic Streaming Engine) is an interactive music system (responsible for smooth transitions between themes, triggered by player's actions) developed by Michael Land and Peter McConnell for LucasArts. Initially a MIDI sequencer, its later incarnations used digital audio formats.


 * While it's easy to name the titles from its MIDI days, I have problem deciding if the latter ones are still the same engine. Yet the credits claim so. Another problem are the games with little-to-none music interactivity. RolaPL (talk) 03:40, March 4, 2013 (UTC)